The Planning and Implementation of Computer-based Games for Project Risk Management Education: A Preliminary Case Study
Abstract
Full Text:
PDFReferences
Becker, K. (2011). 'The Magic Bullet: A Tool For Assessing The Evaluating Learning Potential In Games.' International Journal Of Game-Based Learning. 1, 19 - 31. http://dx.doi.org/10.4018/ijgbl.2011010102
Bloom, B.S., Masia, B.B. & Krathwohl, D.R. (1956). Taxonomy Of Educational Objectives: The Classification Of Educational Goals (Handbook I: Cognitive Domain Ed.), Longman London.
Burns R.B. (2000). Introduction To Research Methods, Longman, London
Caillois, R. (1961). Man, Play And Games (M. Barash, Trans.), Free Press Of Glencoe, New York.
Caulfield, C.W. (2011). Shall We Play A Game? Unpublished Phd Thesis, Edith Cowan University, Perth.
Caulfield., C.W., Veal, D. & Maj, S.P.(2011). 'Implementing System Dynamics Models In Java.' International Journal Of Computer Science And Network Security, 11, 43-49.
Feldman, H.D. (1995). 'Computer-Based Simulation Games: A Viable Educational Technique For Entrepreneurship Classes?' Simulation & Gaming, 26, 346 â 360.
Gredler, M.E. (2004). 'Games And Simulations And Their Relationships To Learning', In Handbook Of Research On Educational Communications And Technology, 2nd Edition, Ed., Jonassen, D.H., Lawrence Erlbaum Associates Publishers, New Jersey, Pp. 571 â 581.
Hays, R.T. (1989). Simulation Fidelity In Training System Design: Bridging The Gap Between Reality And Training. Springer-Verlag, New York.
Hubbard, D. W. (2009). The Failure Of Risk Management, Wiley, New Jersey.
Hung, D., Chen, V. And Lim, S. (2009). 'Unpacking The Hidden Efficacies Of Learning In Productive Failure.' Learning Inquiry, 3(1), 1 â 19. http://dx.doi.org/10.1007/s11519-008-0037-1
Iso. (2009). Iso 31000: Risk Management â Principles And Guidelines, Geneva, Iso.
Knotts, U.S. & Keys, J.B. (1997). 'Teaching Strategic Management With A Business Game.' Simulation & Gaming, 28, 377 â 394. http://dx.doi.org/10.1177/1046878197284004
Meadows, D.L. (1989). 'Gaming To Implement System Dynamics Models', In Computer-Based Management Of Complex System, Eds., P. M. Milling And E. O. K. Zahn Springer-Verlag Berlin, Pp. 635 â 640.
Michael, D. & Chen, S. (2005). Serious Games: Games That Educate, Train, And Inform, Thomson Course Technology Ptr, Boston.
Petranek, C.F. (1994). 'A Maturation In Experiential Learning: Principles Of Simulation And Gaming.' Simulation & Gaming, 25, 513 â 522. http://dx.doi.org/10.1177/1046878194254008
Schrage, M. & Peters, T. (1999). Serious Play: How The World's Best Companies Simulate To Innovate, Harvard Business School Press, Boston.
Standards Australia (2009). Risk Management. As/Nzs 31000:2009. Sydney, Nsw.
Suits, B. (2005). 'Construction Of A Definition', In The Game Design Reader, Eds., K. Salen & E. Zimmerman, The Mit Press, Cambridge, Massachusetts, Pp.172 â 191.
DOI: http://dx.doi.org/10.5130/ajceb-cs.v1i1.3152
Refbacks
- There are currently no refbacks.