Developing a language of interactivity through the theory of play

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dc.contributor.author Polaine, Andrew James
dc.date.accessioned 2010-05-11T04:20:37Z
dc.date.accessioned 2012-12-15T03:52:49Z
dc.date.available 2010-05-11T04:20:37Z
dc.date.available 2012-12-15T03:52:49Z
dc.date.issued 2010
dc.identifier.uri http://hdl.handle.net/2100/1071
dc.identifier.uri http://hdl.handle.net/10453/20225
dc.description University of Technology, Sydney. Faculty of Arts and Social Sciences.
dc.description.abstract In a world increasingly influenced by interactive interfaces, devices and services both in the commercial and non-commercial spheres, understanding interactivity and its underpinnings is essential. We have moved into a state of flux in which both culture and technology are in constant interplay and the only constant is change itself. The only future-proof approach to designing for and dealing with an environment of constant change in these systems and forms is to look for a mechanism and theoretical framework that underpins them all. Drawing upon a range of disciplines – from design, art, cognitive science, linguistics and more – this thesis argues that play is such a fundamental building block of culture, society, technology and cognition that it is the ideal lens through which to examine the interactive experience. It is versatile enough to cross boundaries and fundamental enough to be understood intuitively. Through an understanding of the intersection between movement, embodied cognition, metaphor and play, a set of principles of interactivity are developed that are flexible enough to analyse and be applied to a broad spectrum of interactive experiences, from interactive artworks to services to individual user interface elements. Finally, it is proposed that these principles provide a way to examine the phenomenal growth of social networks and the fundamental cultural shifts we are experiencing today as a result of the friction generated between emerging networked technologies and the industrial age structures they are dismantling. en
dc.language.iso en en
dc.subject Interactivity. en
dc.subject Social networks. en
dc.subject Play. en
dc.subject Interactive art. en
dc.subject Media art. en
dc.subject Interaction. en
dc.title Developing a language of interactivity through the theory of play en
dc.type Thesis (PhD) en


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