Abstract:
This paper describes a study into the situated experience of
interactive art. The study was conducted with audiences of the
artwork Iamascope and is framed by the four categories of
embodied experience that have been proposed by its artist Sidney
Fels. The video-cued recall method we employed was shown to
reveal rich detail about situated interactive art experience. The
results provide a detailed account of how the categories of
embodiment manifest themselves in audience experience and lead
to the proposal of a blueprint for the trajectory of interaction
produced by Iamascope which may be generalisable to other
interactive artworks.