Abstract:
In this paper we present the beginnings of a methodology of making
strange, that can support the design of movement-based interaction with videobased
motion-sensing technologies. By making strange, we mean ways of unsettling
habitual perceptions and conceptions of the moving body to arrive at
fresh appreciations and perspectives that are anchored in the sensing, feeling,
moving body. This approach is demonstrated through a discussion of a study of
falling that was conducted with trained dancers and physical performers.
Analysis was performed on the raw data from this study from two perspectives
- an experiential perspective and an external or machine perspective - generating
a range of different descriptions and representations of the moving body in
the act of falling. The results of the study identified potential methods and tools
for inclusion in the developing methodology of making strange.