Online Text-based Roleplay-Simulation: The Challenges Ahead

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dc.contributor.author Mclaughlan, Robert en_US
dc.contributor.author Kirkpatrick, Denise en_US
dc.contributor.editor Becketts;P. en_US
dc.date.accessioned 2010-05-18T06:50:25Z
dc.date.available 2010-05-18T06:50:25Z
dc.date.issued 2005 en_US
dc.identifier 2005002226 en_US
dc.identifier.citation Mclaughlan Robert and Kirkpatrick Denise 2005, 'Online Text-based Roleplay-Simulation: The Challenges Ahead', Simulation Industry Association of Australia (SIAA), Sydney, Australia, pp. 1-4. en_US
dc.identifier.issn en_US
dc.identifier.issn N/A en_US
dc.identifier.other E1 en_US
dc.identifier.uri http://hdl.handle.net/10453/7195
dc.description.abstract Online Roleplay-Simulation has widely been shown to be an effective teaching and learning tool based on participant feedback. Central to achieving the desired learning outcomes from these activities is the way communication media is used within them. The communication media within online roleplay-simulation environments often include email, text chat, discussion forums (using bulletin boards) as well as Internet search tools. It has been recognized that these different forms of communication delivery are not neutral-they invoke or evoke particular kinds of learning behaviour. While electronic dialogue can support interactions such as information exchange, opinion and suggestions which are integral to such simulations it is less suited for communicating agreement and disagreement and for socialemotional tasks involving conflict and negotiation. A key feature of role-based learning is their experiential nature and the reliance upon reflection of actions within the activity. This presents a challenge for educators to design activities that use communication media effectively. During various stages of an online roleplay-simulation challenges arise in relation to online dialogue management, online tools for reflection, online socialization and supporting persona development and participant interaction. Some strategies that have been found to address these issues include using features of the online roleplay-simulation software to monitor participant interaction, promoting groupwork interactions and learning designs that consider the limitations of the available communication media and Internet access, creating activities which develop participant information literacy skills, and the appropriate use of blended learning to support activities which are constrained by the available communication media. en_US
dc.publisher Simulation Industry Association of Australia (SIAA) en_US
dc.relation.isbasedon http://simulationaustralia.org.au/
dc.title Online Text-based Roleplay-Simulation: The Challenges Ahead en_US
dc.parent Simulation - Fulfilling the Promise: Successes and Visions for the Road Ahead, Proceedings of SimTecT 2005 (Simulation Technology and Training Conference) en_US
dc.journal.volume en_US
dc.journal.number en_US
dc.publocation Sydney, Australia en_US
dc.identifier.startpage en_US
dc.identifier.startpage 1 en_US
dc.identifier.endpage 4 en_US
dc.cauo.name FEIT.School of Civil and Environmental Engineering en_US
dc.conference en_US
dc.conference Verified OK en_US
dc.conference.location Sydney, Australia en_US
dc.for 080100 en_US
dc.personcode 921007 en_US
dc.personcode 0000022735 en_US
dc.percentage 100 en_US
dc.classification.name Artificial Intelligence and Image Processing en_US
dc.classification.type FOR-08 en_US
dc.custom Simulation Technology and Training Conference en_US
dc.date.activity 20050509 en_US
dc.location.activity Sydney, Australia en_US
dc.description.keywords simulation, role-play, education en_US


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