Abstract:
As the field of Requirements Engineering continues to evolve, so too
does the need to develop specialized educational programs that will provide
student and novice requirements engineers with the required expertise and experience
necessary to execute the tasks successfully. We follow on from previous
work performed on role-playing for Requirements Engineering education
with the development of Gondola: an interactive computer game-based teaching
and learning environment for Requirements Engineering. In this paper we
investigate how computer game-based systems are suitable as novel and innovative
solutions to Requirements Engineering education. The focus however is
on the presentation of the framework and guidelines we have developed for this
environment, in addition to some of the key architectural components of the
supporting tool. It is expected that the implementation of this environment will
help improve Requirements Engineering education, and ultimately lead to better
quality results in teaching, learning, and practice.