Gender and Videogames: the political valency of Lara Croft

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dc.contributor.author Mikula, Maja en_US
dc.date.accessioned 2009-12-21T02:39:59Z
dc.date.available 2009-12-21T02:39:59Z
dc.date.issued 2003 en_US
dc.identifier 2003001669 en_US
dc.identifier.citation Mikula Maja 2003, 'Gender and Videogames: the political valency of Lara Croft', Carfax Publishing, vol. 17, no. 1, pp. 79-87. en_US
dc.identifier.issn 1030-4312 en_US
dc.identifier.other C1 en_US
dc.identifier.uri http://hdl.handle.net/10453/5630
dc.description.abstract NA en_US
dc.publisher Carfax Publishing en_US
dc.relation.hasversion Accepted manuscript version
dc.relation.isbasedon http://dx.doi.org/10.1080/1030431022000049038 en_US
dc.rights This is an electronic version of an article published in Continuum: Journal of Media & Cultural Studies Volume 17, Issue 1, 2003 . Continuum: Journal of Media & Cultural Studies is available online at: www.tandfonline.com with the open URL of your article http://www.tandfonline.com http://dx.doi.org/10.1080/1030431022000049038
dc.title Gender and Videogames: the political valency of Lara Croft en_US
dc.parent Continuum: Journal of Media & Cultural Studies en_US
dc.journal.volume 17 en_US
dc.journal.number 1 en_US
dc.publocation Abingdon, UK en_US
dc.identifier.startpage 79 en_US
dc.identifier.endpage 87 en_US
dc.cauo.name FASS.Faculty of Arts and Social Sciences en_US
dc.conference Verified OK en_US
dc.for 200200 en_US
dc.personcode 990828 en_US
dc.percentage 100 en_US
dc.classification.name Cultural Studies en_US
dc.classification.type FOR-08 en_US
dc.description.keywords Lara Croft; Tomb Raider; feminism; video games; sexual fantasy en_US
dc.staffid 990828 en_US


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