Abstract:
Practice-based research and actual collaborative projects between artists and scientists
have shown that knowledge about each other’s fields, whilst necessary for identifying probable
outcomes of mutual benefit, cannot anticipate the emergence of the possible – does knowledge
in the form of written papers or experiential artworks emerge from loose collaborations or the
highly specified kind? Case studies from early 1970s video through to contemporary digital projects
examine collaborations between artists, scientists and technologists and the involvement of audiences
with interactive media art that will, between respondent and correspondent, create human
computer interaction of a different order, a new aesthetics of interdisciplinary spaces.