Abstract:
Interactive art is said to be 'created' by the people engaged in the ,active
experience of it. Works are conceived and first tried out in the studio
environment by the artist and then introduced to a wider audience whose
behaviour influences its particular visual and auditory manifestations.
Research into this kind of process presents interesting challenges that require
interdisciplinary collaboration. Artists, technologists, curators, museum
organizers are seeking new ways to understand what is effective and engaging
about the interactive experience. The practice-led research process is one of
co-evolution between creative acts and research knowledge drawn from both
informal experiences and organized studies. The present paper describes
practice-led strategies for research that have been developed at the Creativity
and Cognition Studios and put into effect in Beta_space, an exhibiting space
in a major public museum.