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  • Turner Gregory; Edmonds Ernest (Computer Human Interaction Special Interest Group (CHISIG) - The Ergonomics Society of Australia, 2003)
    This paper presents the case for extending programming languages to support digital artists engaged in technologicallv-innovativc work. The anticipated result is an "environment for building environments ", which will ...
  • Costello Brigid; Weakley Alastair; Edmonds Ernest (Universidad Politecnica de Valencia, 2004)
    Our discussion focuses on the design of creativity support systems. We describe a dedicated support system and the results of its evaluation. We then analyze a creative collaboration that was carried out without such ...
  • Edmonds Ernest (IOS Press, 2004)
    The paper presents an argument about the different representations required for the creation of generative art works, which are made automatically from expressions of the artist's intentions about the final art form. A ...
  • Johnston Andrew; Edmonds Ernest (Idea Group Publishing, 2004)
    While many areas of the music industry make extensive use of information technology, the impact of interactive educational tools on instrumental music learning has been limited to date. This paper considers the ...
  • Burraston David; Edmonds Ernest; Livingston Dan; Miranda Eduardo Reck (International Computer Music Association, 2004)
    This paper will present a survey of electronic music and sonic art applications of Cellular Automata in the MIDI domain, and of the implications of that work for future developments. Algorithmic and computational processes ...
  • Burraston David; Edmonds Ernest (Australasian Computer Music Association, 2004)
    One Dimensional Cellular Automata (CA) offer the use of emergent computation and behaviours as compositional aids to the generative music process. Global dynamics and rule clustering are important concepts in CA research, ...
  • Bednarek, M. A.; Bublitz, W. (Niemeyer, 2004)
  • Collier Katharine (Napier University, 2004)
    This article takes a fresh look at role-play and considers whether it has the potential to reach parts of learning it has not reached before. It will do this by highlighting the connections between role-play and theatre ...
  • Edmonds Ernest; Pauletto Sandra (ACM Press, 2004)
    This paper discusses art systems that employ image and sound as equal elements. This can be called the evolution of the "audiovisual discourse" in art and technology. Recent software for manipulation of audio and visual ...
  • Danylak Roman; Edmonds Ernest (IOS Press, 2005)
    The virtual world that computation now presents to us and involves us in, otherwise known as digitisation - collapses the 'self; personal identity to which we have become accustomed to in the last four hundred years, is ...
  • Welsh Sebastian; Pisan Yusuf (CSREA, 2005)
    Significant enhancements in the capabilities of software agents can result through improving how they acquire information. Decision making depends on getting the right information, but the issue of what actually constitutes ...
  • Johnston Andrew; Amitani Shigeki; Edmonds Ernest (ACM Press, 2005)
    In this paper we report on the development of tools that encourage both a creative and reflective approach to music-making and musical skill development. A theoretical approach to musical skill development is outlined ...
  • Pisan Yusuf (IADIS, 2005)
    Integrating new technologies into the curriculum has always been difficult. Despite the recent technological advances in computer games, the rapid growth of the industry and the number of hours spent playing games, computer ...
  • Neumark Norie (RMIT Publishing, 2005)
    This paper will investigate the different spaces and different times of radio and the Internet .. This is part of the wider question of how sound art is playing out in digital culture. I will look specifically at the ...
  • Edmonds Ernest; Candy Linda (IOS Press, 2005)
    The main aim of the research from which this paper arises is to identify requirements of computer support for creative work by investigating the work of artists and exploring the potential of new creative technology in ...
  • Leggett Michael (ACM, 2005)
    The contemporary burgeoning usage of digital movies, photos, audio and text, their distribution through networks both electronic and physical will be considered in the context of a convergence of these media with a ...
  • Mcmanus Jacqui; Collier Katharine (Oval UTS, 2005)
    This paper examines the use of learning partnership groups in a ten day Australian Taxation Office (ATO) workplace training program. Learning partnerships in this context are "learning relationships involving occasional ...
  • Kan Melanie; Robertson Toni; Muller Elizabeth; Sadler Kirsten (IDWoP, 2005)
    This research project draws together two areas; interactive art and Human-Computer Interaction (HCI). This paper describes the data collection of audience behaviour in a variety of museum and gallery locations. Subsequent ...