Browsing Closed by Title

UTSePress Research/Manakin Repository

Search UTSePress Research


Advanced Search

Browse

My Account

Browsing Closed by Title

Sort by: Order: Results:

  • Danylak Roman; Edmonds Ernest (IOS Press, 2005)
    The virtual world that computation now presents to us and involves us in, otherwise known as digitisation - collapses the 'self; personal identity to which we have become accustomed to in the last four hundred years, is ...
  • Johnston Andrew; Amitani Shigeki; Edmonds Ernest (ACM Press, 2005)
    In this paper we report on the development of tools that encourage both a creative and reflective approach to music-making and musical skill development. A theoretical approach to musical skill development is outlined ...
  • Turner Gregory; Weakley Alastair; Zhang Yun; Edmonds Ernest (University of Sussex, 2005)
    This paper presents findings from a grounded theory study of the social and technical roles of programmers in art-technology collaborations. Combined with a review of the roles of technology with respect to helping ...
  • Edmonds Ernest; Pauletto Sandra (ACM Press, 2004)
    This paper discusses art systems that employ image and sound as equal elements. This can be called the evolution of the "audiovisual discourse" in art and technology. Recent software for manipulation of audio and visual ...
  • Burraston David; Edmonds Ernest; Livingston Dan; Miranda Eduardo Reck (International Computer Music Association, 2004)
    This paper will present a survey of electronic music and sonic art applications of Cellular Automata in the MIDI domain, and of the implications of that work for future developments. Algorithmic and computational processes ...
  • Johnston Andrew; Marks Benjamin; Edmonds Ernest (Research Publishing Services, 2006)
    This paper describes the development of an interactive musical toy, designed to be used by musicians. The design process, which involved close collaboration between a composer/musician and a technician/musician, is ...
  • Edmonds Ernest; Candy Linda (IOS Press, 2005)
    The main aim of the research from which this paper arises is to identify requirements of computer support for creative work by investigating the work of artists and exploring the potential of new creative technology in ...
  • Costello Brigid; Weakley Alastair; Edmonds Ernest (Universidad Politecnica de Valencia, 2004)
    Our discussion focuses on the design of creativity support systems. We describe a dedicated support system and the results of its evaluation. We then analyze a creative collaboration that was carried out without such ...
  • Kan Melanie; Robertson Toni; Muller Elizabeth; Sadler Kirsten (IDWoP, 2005)
    This research project draws together two areas; interactive art and Human-Computer Interaction (HCI). This paper describes the data collection of audience behaviour in a variety of museum and gallery locations. Subsequent ...
  • Neumark Norie (RMIT Publishing, 2005)
    This paper will investigate the different spaces and different times of radio and the Internet .. This is part of the wider question of how sound art is playing out in digital culture. I will look specifically at the ...
  • Mills Roger (University of Technology, Sydney., 2010)
    The evolution of networked audio technologies has created unprecedented opportunities for musicians to improvise with instrumentalists from a diverse range of cultures and disciplines. As network speeds increase and latency ...
  • Welsh Sebastian; Pisan Yusuf (CSREA, 2005)
    Significant enhancements in the capabilities of software agents can result through improving how they acquire information. Decision making depends on getting the right information, but the issue of what actually constitutes ...
  • Joseph Sue (The Australasian Association of Writing Programs, 2011)
    Year after year, Australian newspaper journalism cannot seem to make it out of the bottom four of the thirty most distrusted professions, pipped only by car salesmen, advertisers and estate agents. Taking an historical ...
  • Pisan Yusuf (IADIS, 2005)
    Integrating new technologies into the curriculum has always been difficult. Despite the recent technological advances in computer games, the rapid growth of the industry and the number of hours spent playing games, computer ...
  • Seevinck Jennifer; Candy Linda; Edmonds Ernest (Chisig & ACM, 2006)
    Glass Pond is an interactive artwork designed to engender exploration and reflection through an intuitive, tangible interface and a simulation agent. It is being developed using iterative methods. A study has 'been ...
  • Edmonds Ernest (IOS Press, 2004)
    The paper presents an argument about the different representations required for the creation of generative art works, which are made automatically from expressions of the artist's intentions about the final art form. A ...
  • Collier Katharine (Napier University, 2004)
    This article takes a fresh look at role-play and considers whether it has the potential to reach parts of learning it has not reached before. It will do this by highlighting the connections between role-play and theatre ...