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  • Edmonds Ernest; Candy Linda; Fell Mark; Knott Roger; Weakley Alastair (IEEE, 2003)
    The paper describes a collaborative project between an HCI team and an internationally known Japanese artist, based in New York, who was artist-in-residence with the group in the UK. The collaboration resulted in a ...
  • Reid Anna; Petocz Peter (Australian Association for Research in Music Education, 2003)
    In this paper, we describe a research methodology phenomenography and its application in investigating the experience of an ensemble the recorder consort Fortune in negotiating a shared conception of pieces of music being ...
  • Gibson Ross (Creativity and Cognition Stdio Press, 2004)
  • Turner Gregory; Neumark Norie; Miranda Maria; Weakley Alastair (Creativity and Cognition Studio Press, 2004)
    Séa.nce: a networked glossalalia is a collaborative project involving a sound artist, visual artist, and a remotely-located interaction designer. The aim of the collaboration was to make a multiuser live performance work ...
  • Johnston Andrew (University of Tasmania, 2004)
    This paper examines requirements for computer-based tools intended to support creative development in musicians. Approaches to instrumental music pedagogy are presented and implications for those seeking to support musical ...
  • Carey Gabrielle (University of Western Sydney, 2005)
    This paper looks at the phenomenon of celebrity and how it has affected publishing and the literary culture of Australia.
  • Turner Gregory; Edmonds Ernest; Weakley Alastair (IEEE CS Press, 2005)
    This paper presents findings from a study of the social and technical roles of programmers in arttechnology collaborations. Combined with a review of the supportive and obstructive roles of technology with respect to ...
  • Johnston Andrew; Marks Benjamin; Edmonds Ernest (Creativity Cognition Studios Press, 2005)
    In this paper we describe the development of an interactive artwork which incorporates both a musical composition and software which provides a visual and aural accompaniment. The system uses physical modeling to implement ...
  • Leggett Michael (Creativity and Cognition Studio press, UTS, Sydney, 2005)
    A description of some informal research from the 1970s a period when myself and others explored iterative and generative systems using motion picture film. The approach was practice-based and occurred in a context of ...
  • Welsh Sebastian; Pisan Yusuf (Creative and cognition studio press, 2005)
    Information is a resource that every AI relies on to operate effectively. Although information influences the capabilities and performance of AIs, it is not treated as a design issue. Changing the information available ...
  • Beilharz Kirsty (Creativity and Cognition Press, 2005)
    Information representation in augmented and virtual reality systems, and social physical (building) spaces can enhance the efficacy of interacting with and assimilating abstract, non-visual data. Sanification is the process ...
  • Burraston, D. M (Creativity & Cognition Studio Press, 2005)
    Complex systems such as Cellular Automata (CA) produce global behaviour based on the interactions of simple units (cells). Their evolution is specified by local interaction rules that generate some form of ordered, complex ...
  • Beilharz Kirsty (UTS, 2005)
    Complex systems such as Cellular Automata (CA) produce global behaviour based ?n the ~nteractions of simple units (cells). Their evolution is specified by local mterection rules that generate some form of ordered, complex ...
  • Beilharz Kirsty (ICAD, 2005)
    This paper proposes a framework for gestural interaction with information sanification in order to both monitor data aurally and, in addition, to interact with it, transform and even modify the source data in a two-way ...
  • Leung Linda (Monash University, 2005)
    This paper critically examines the widely accepted principles of usability in web design. In particular, it investigates the work of Jakob Nielsen, whose name has become synonymous with 'user-friendliness' as a result ...
  • Costello Brigid; Muller Elizabeth; Amitani Shigeki; Edmonds Ernest (Creativity and Cognition Studios Press, 2005)
    This paper describes a study into the situated experience of interactive art. The study was conducted with audiences of the artwork Iamascope and is framed by the four categories of embodied experience that have been ...
  • Muller Elizabeth; Turner Gregory; Khut Poonkhin; Edmonds Ernest (IEEE Computer Soc, 2006)
    This paper describes an action research project based on the process of designing the visualisation of heart and breath rate data for the interactive artwork Cardiomorphologies. The project aimed to realise the affective ...
  • Beilharz Kirsty; Ferguson S.; Song H.J.; Cabrera Densil (ICAD, 2006)
    Teaching soniflcation is interdisciplinary and multifaceted. It includes areas such as information graphing, auditory parameters for representation, psychoacoustics affected by the context and combination of parameters, ...
  • Jakovich Joanne; Beilharz Kirsty (Creativity and Cognition Studios Press, 2006)
    This paper presents a framework for conceiving and implementing interaction as a medium in architecture. Architecture is the theoretical and practical art of creating a plan of a complex object or system in which the ...
  • Ferguson Samuel; Cabrera Densil; Beilharz Kirsty; Song Hong-Jun (ICAD, 2006)
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