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  • Leung Linda; Humphreys Tania; Weakley Alastair (ACM Digital Library, 2008)
    Email has now become so ubiquitous that it has surpassed its early role as an asynchronous communication tool. Having contributed to the rise of the distributed organisation, email is being used in diverse ways and for ...
  • Jakovich Joanne; Beilharz Kirsty (Creativity and Cognition Studios Press, 2006)
    This paper presents a framework for conceiving and implementing interaction as a medium in architecture. Architecture is the theoretical and practical art of creating a plan of a complex object or system in which the ...
  • Leggett Michael (Creativity and Cognition Studio press, UTS, Sydney, 2005)
    A description of some informal research from the 1970s a period when myself and others explored iterative and generative systems using motion picture film. The approach was practice-based and occurred in a context of ...
  • Beilharz Kirsty (Creativity and Cognition Press, 2005)
    Information representation in augmented and virtual reality systems, and social physical (building) spaces can enhance the efficacy of interacting with and assimilating abstract, non-visual data. Sanification is the process ...
  • Muller Elizabeth; Jones Caitlin (University of Melbourne, 2009)
    This paper describes a new method developed by the authors for integrating experiential material into the documentation of media art works. It looks at the case study of David Rokeby's artwork Giver of Names, and explores ...
  • Welsh Sebastian; Pisan Yusuf (Creative and cognition studio press, 2005)
    Information is a resource that every AI relies on to operate effectively. Although information influences the capabilities and performance of AIs, it is not treated as a design issue. Changing the information available ...
  • Beilharz Kirsty (UTS, 2005)
    Complex systems such as Cellular Automata (CA) produce global behaviour based ?n the ~nteractions of simple units (cells). Their evolution is specified by local mterection rules that generate some form of ordered, complex ...
  • Beilharz Kirsty; Ferguson S.; Song H.J.; Cabrera Densil (ICAD, 2006)
    Teaching soniflcation is interdisciplinary and multifaceted. It includes areas such as information graphing, auditory parameters for representation, psychoacoustics affected by the context and combination of parameters, ...
  • Edmonds Ernest; Candy Linda; Fell Mark; Knott Roger; Weakley Alastair (IEEE, 2003)
    The paper describes a collaborative project between an HCI team and an internationally known Japanese artist, based in New York, who was artist-in-residence with the group in the UK. The collaboration resulted in a ...
  • Johnston Andrew; Marks Benjamin; Candy Linda; Edmonds Ernest (Creativity and Cognition Studios Press, 2006)
    This paper describes an ongoing project to develop interactive environments for musicians that encourage musical exploration. A process of developing software such as this, where requirements are highly dynamic and unclear ...
  • Gibson Ross (Creativity and Cognition Stdio Press, 2004)
  • Turner Gregory; Edmonds Ernest; Weakley Alastair (IEEE CS Press, 2005)
    This paper presents findings from a study of the social and technical roles of programmers in arttechnology collaborations. Combined with a review of the supportive and obstructive roles of technology with respect to ...
  • Johnston Andrew; Marks Benjamin; Edmonds Ernest (Creativity Cognition Studios Press, 2005)
    In this paper we describe the development of an interactive artwork which incorporates both a musical composition and software which provides a visual and aural accompaniment. The system uses physical modeling to implement ...
  • Burraston, D. M (Creativity & Cognition Studio Press, 2005)
    Complex systems such as Cellular Automata (CA) produce global behaviour based on the interactions of simple units (cells). Their evolution is specified by local interaction rules that generate some form of ordered, complex ...
  • Leung Linda (Massey University, 2008)
    The paper examines how fear is communicated to refugees, asylum seekers, and the public through Australia¿s immigration policy and practice. Between 1992 and 1994, Australian law moved from permitting (but not enforcing) ...
  • Hills Damian; Pisan Yusuf; Edmonds Ernest (ACM Press, 2008)
    How we assimilate stories into our common experiences and shape culture is the field of study known as narrative intelligence. By following these assumptions and investigating theories of conversation and rhetoric, this ...
  • Turner Gregory; Neumark Norie; Miranda Maria; Weakley Alastair (Creativity and Cognition Studio Press, 2004)
    Séa.nce: a networked glossalalia is a collaborative project involving a sound artist, visual artist, and a remotely-located interaction designer. The aim of the collaboration was to make a multiuser live performance work ...
  • Costello Brigid; Muller Elizabeth; Amitani Shigeki; Edmonds Ernest (Creativity and Cognition Studios Press, 2005)
    This paper describes a study into the situated experience of interactive art. The study was conducted with audiences of the artwork Iamascope and is framed by the four categories of embodied experience that have been ...
  • Ferguson Samuel; Cabrera Densil; Beilharz Kirsty; Song Hong-Jun (ICAD, 2006)
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  • Reid Anna; Petocz Peter (Australian Association for Research in Music Education, 2003)
    In this paper, we describe a research methodology phenomenography and its application in investigating the experience of an ensemble the recorder consort Fortune in negotiating a shared conception of pieces of music being ...