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  • Edmonds Ernest (The Institute of Electrical and Electronic Engineers Inc (IEEE), 2006)
    This paper describes the development of an interactive audio/visual art system and discusses both the context of the work, in abstraction and noise, and the employment of audience testing as an integral part of the process.
  • Phalip Julien; Morphett Matt; Edmonds Ernest (Association for Computing Machinery, 2007)
  • Manning Peter (Network Insight Institute, 2007)
    There is no doubt we journalists are a thin-skinned lot. The latest example is my friend George Negus in last week¿s Sydney Morning Herald TV Guide. SBS is under attack for increasing advertisements, lowering ratings and ...
  • Falconer Delia (Australian Association of Writing Programs, 2008)
    Using Dr Alan Kirby's essay 'The Death of Postmodernism and Beyond' as a starting point, this paper discusses his claim that we have passed from 'postmodernism' into a 'post-postmodern' era and considers what this means ...
  • Muller Elizabeth; Turner Gregory; Khut Poonkhin; Edmonds Ernest (IEEE Computer Soc, 2006)
    This paper describes an action research project based on the process of designing the visualisation of heart and breath rate data for the interactive artwork Cardiomorphologies. The project aimed to realise the affective ...
  • Johnston Andrew (University of Tasmania, 2004)
    This paper examines requirements for computer-based tools intended to support creative development in musicians. Approaches to instrumental music pedagogy are presented and implications for those seeking to support musical ...
  • Leung Linda (Monash University, 2005)
    This paper critically examines the widely accepted principles of usability in web design. In particular, it investigates the work of Jakob Nielsen, whose name has become synonymous with 'user-friendliness' as a result ...
  • Pisan Yusuf (Eurosis-ETI, 2007)
  • Leung Linda; Humphreys Tania; Weakley Alastair (ACM Digital Library, 2008)
    Email has now become so ubiquitous that it has surpassed its early role as an asynchronous communication tool. Having contributed to the rise of the distributed organisation, email is being used in diverse ways and for ...
  • Jakovich Joanne; Beilharz Kirsty (Creativity and Cognition Studios Press, 2006)
    This paper presents a framework for conceiving and implementing interaction as a medium in architecture. Architecture is the theoretical and practical art of creating a plan of a complex object or system in which the ...
  • Leggett Michael (Creativity and Cognition Studio press, UTS, Sydney, 2005)
    A description of some informal research from the 1970s a period when myself and others explored iterative and generative systems using motion picture film. The approach was practice-based and occurred in a context of ...
  • Beilharz Kirsty (Creativity and Cognition Press, 2005)
    Information representation in augmented and virtual reality systems, and social physical (building) spaces can enhance the efficacy of interacting with and assimilating abstract, non-visual data. Sanification is the process ...
  • Muller Elizabeth; Jones Caitlin (University of Melbourne, 2009)
    This paper describes a new method developed by the authors for integrating experiential material into the documentation of media art works. It looks at the case study of David Rokeby's artwork Giver of Names, and explores ...
  • Welsh Sebastian; Pisan Yusuf (Creative and cognition studio press, 2005)
    Information is a resource that every AI relies on to operate effectively. Although information influences the capabilities and performance of AIs, it is not treated as a design issue. Changing the information available ...
  • Beilharz Kirsty (UTS, 2005)
    Complex systems such as Cellular Automata (CA) produce global behaviour based ?n the ~nteractions of simple units (cells). Their evolution is specified by local mterection rules that generate some form of ordered, complex ...
  • Beilharz Kirsty; Ferguson S.; Song H.J.; Cabrera Densil (ICAD, 2006)
    Teaching soniflcation is interdisciplinary and multifaceted. It includes areas such as information graphing, auditory parameters for representation, psychoacoustics affected by the context and combination of parameters, ...
  • Edmonds Ernest; Candy Linda; Fell Mark; Knott Roger; Weakley Alastair (IEEE, 2003)
    The paper describes a collaborative project between an HCI team and an internationally known Japanese artist, based in New York, who was artist-in-residence with the group in the UK. The collaboration resulted in a ...
  • Johnston Andrew; Marks Benjamin; Candy Linda; Edmonds Ernest (Creativity and Cognition Studios Press, 2006)
    This paper describes an ongoing project to develop interactive environments for musicians that encourage musical exploration. A process of developing software such as this, where requirements are highly dynamic and unclear ...
  • Gibson Ross (Creativity and Cognition Stdio Press, 2004)
  • Turner Gregory; Edmonds Ernest; Weakley Alastair (IEEE CS Press, 2005)
    This paper presents findings from a study of the social and technical roles of programmers in arttechnology collaborations. Combined with a review of the supportive and obstructive roles of technology with respect to ...