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  • Mclaughlan Robert; Kirkpatrick Denise; Maier Holger; Hirsch Philip (Biomedical Multimedia Unit, The University of Melbourne, 2001)
    The Mekong e-Sim involved more than 140 students across Australia and overseas participating in an online roleplay-simulation over a four-week period. Set in the Mekong region of South East Asia, it allowed for highly ...
  • Bohemia Erik; Harman Kerry (University of Wales, 2007)
    This paper explores possible tactics for academics working within a context of regulation and constraint. One tactic we suggest is moving outside of a creativity/conformity binary. Rather than understanding creativity ...
  • Marks Benjamin; Johnston Andrew; Edmonds Ernest (IADIS Press, 2005)
    This paper describes the development of a computer-based music visualisation to support the development of instrumental musical skills in advanced students and professional players. The underlying pedagogical philosophy, ...
  • Anderson Theresa; Parker Nicola; Mckenzie Jo (Learning & Teaching Unit, RMIT, 2009)
    This paper presents action research informed by Peer Reviews of innovative assessment in a `fully blended¿ undergraduate Communications subject. The assessments, the teachers¿ intentions for student learning and the process ...
  • Willey Keith; Gardner Anne (RMIT University, 2009)
    The authors have previously reported the effectiveness of using self and peer assessment to improve learning outcomes in groupwork by providing opportunities to practise, assess and provide feedback on studentsâ¿¿ attribute ...
  • Kearney Matthew; Schuck Sandra (Australian Council for Computers in Education, 2004)
    Over the past decade, digital video has developed from an expensive, rather clumsy medium, to a cheaper, user-friendly medium with many capabilities that facilitate learner control. This development has given rise to a ...
  • Santamaria Daniel; Solomon Andrew; Lister Raymond (University of Technology, Sydney, 2006)
    This paper describes the use of LinuxGym - software which assists a student's learning of Linux scripting, from directory listing to advanced Perl programming. The software randomly generates new tasks for each student ...
  • Whalley J; Lister Raymond (Australian Computer Society Inc., 2009)
    Abstract: BRACElet is a multi-institutional computer education research study of novice programmers. The project is open to new members. The purpose of this paper is to: (1) provide potential new members with an overview ...
  • Willey Keith; Gardner Anne (Australasian Association for Engineering Education, 2007)
    There is a reported competency gap between the teamwork skills required by employers and those developed by engineering students during their undergraduate courses. The University of Technology, Sydney is addressing this ...
  • Mitchelmore Michael; Mulligan Joanne; Prescott Anne (University of Melbourne, 2005)
    Two-year longitudinal case studies of 16 Sydney children extended a study of 103 first graders' use of structure across a range of mathematical tasks. We describe how individual's representations change through five ...
  • Hall R; Schaverien Lynette (University of New England, 2002)
    Most previous early technology learning research has reported children's responses to short, intensive teacher-directed topics in diverse settings. Few studies have tracked children's sustained investigations of their ...
  • Mcmullen Catherine; Tennant Mark (OVAL, UTS, 2005)
    Contemporary academic workplaces are characterised by change, complexity and diversity. With the ‘enterprise’ university presenting new and varied demands on university teachers, conceptions of teaching expertise and ...
  • Willey Keith; Gardner Anne (University of Melbourne School of Engineering, 2009)
    The authors have previously reported the effectiveness of using self and peer assessment to improve learning outcomes by providing opportunities to practise, assess and provide feedback on students¿ learning and development. ...
  • Anderson Theresa; Meyers Eric M.; Druin Allison; Fleischmann Kenneth; Nathan Lisa; Unsworth Kristene (Richard B. Hill, American Society for Information Science and Technology, 2009)
    The landscape of childhood in the 21st century increasingly involves technology. As information and communication technologies (ICTs) become ubiquitous in homes, schools, libraries, and play spaces, children are plugged-in ...
  • Lister Raymond; Box Ilona (Australian Computer Society Inc., 2009)
    Abstract: This paper identifies the most commonly cited conferences, journals and books of the 43 papers within the first three ICER proceedings. A large array of conferences, journals, and books were cited. However, only ...
  • Johns Robyn; Wright Sally (Pacific Employment Relations Association, 2005)
    This paper aims to identity classroom teaching strategies and techniques that can assist in making study at an Australian university a more positive experience for internetional students from Non- English Speaking ...
  • Venables Anne; Tan Grace; Lister Raymond (Association for Computing Machinery, 2009)
    Abstract: The way in which novice programmers learn to write code is of considerable interest to computing education researchers. One research approach to understanding how beginners acquire their programming abilities has ...
  • Koosha Homa; Madadnia Jafar; Mcgregor Helen (Queensland University of Technology, 2001)
    The paper outlines an approach to research supervision based on collaborative partnership with and between research students in both face-to-face and virtual learning environments. The approach uses collaborative team-based ...
  • Willey Keith; Freeman Mark (School of Engineering, Auckland University of Technology, Auckalnd, New Zealand, 2006)
    There is a reported competency gap between the teamwork skills required by employers and those developed by engineering students during their undergraduate courses. It is important for university courses to develop ...