The Actor and the Virtual World: Practice Based-Research as Innovation in Human-Computer Interaction

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dc.contributor.author Danylak, Roman en_US
dc.contributor.author Edmonds, Ernest en_US
dc.contributor.editor Vella, R; en_US
dc.date.accessioned 2009-11-09T05:35:36Z
dc.date.available 2009-11-09T05:35:36Z
dc.date.issued 2005 en_US
dc.identifier 2005002644 en_US
dc.identifier.citation Danylak Roman and Edmonds Ernest 2005, 'The Actor and the Virtual World: Practice Based-Research as Innovation in Human-Computer Interaction', Australia CRC for Interaction Design, Brisbane, Australia, pp. 1-9. en_US
dc.identifier.issn - en_US
dc.identifier.other E1 en_US
dc.identifier.uri http://hdl.handle.net/10453/2403
dc.description.abstract Digitisation has ushered in profound changes in human communication, effects that as yet are still poorly understood with potentials that are only fractionally realised. Space and time are transformed into unusual configurations with computing multimodal inputs and outputs, best described as sound, image, text and gesture, often occurring simultaneously in human-computer interaction. Theatre arts are a particularly useful focus for practice-based research into digitisation because meaning is created within this art form through the manipulation and representation of space and time. This paper will focus on gesture formation in theatre practice offering an understanding of how gestural inputs can be sensibly used in the digital realm by defining the qualities and capabilities of multimodal interaction. An underlying principle is that technology amplifies what is already present in human communication. Semiotic analysis, a literary meta-language is a primary tool of this investigation. en_US
dc.publisher Australia CRC for Interaction Design en_US
dc.relation.isbasedon http://www.speculation2005.qut.edu.au/SpinProceed/ en_US
dc.title The Actor and the Virtual World: Practice Based-Research as Innovation in Human-Computer Interaction en_US
dc.parent Speculation and Innovation Conference en_US
dc.journal.volume en_US
dc.journal.number en_US
dc.publocation Brisbane, Australia en_US
dc.identifier.startpage 1 en_US
dc.identifier.endpage 9 en_US
dc.cauo.name FEIT.School of Systems, Management and Leadership en_US
dc.conference Verified OK en_US
dc.conference.location Brisbane, Australia en_US
dc.for 080602 en_US
dc.personcode 030278 en_US
dc.personcode 021076 en_US
dc.percentage 100 en_US
dc.classification.name Computer-Human Interaction en_US
dc.classification.type FOR-08 en_US
dc.custom Speculation and Innovation Conference en_US
dc.date.activity 20050330 en_US
dc.location.activity Brisbane, Australia en_US
dc.description.keywords text, gesture, interaction en_US
dc.staffid 021076 en_US


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