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  • Zhang Chengqi; Yan Xiaowei; Zhang Shichao (Knowledge Systems Institute, 2003)
    Traditional association rules mining algorithm depends on two user-specified thresholds. One is the minimum support, which is statistically required. Another is the minimum confidence. Users or even experts are difficult ...
  • Berglund Anders; Lister Raymond (Australian Computer Society, 2008)
    Abstract: In this paper we discuss problems related to the teaching of object-oriented programming (OOP). We argue that more research on how the computer science teacher understands OOP would be beneficial. ...
  • Mcbride Thomas (IEEE Press, 2008)
    There are many decisions made during the processes of software development and there are several decision-making methods that could be used in any specific circumstance. International standards for software and systems ...
  • Debenham John (Association for Computing Machinery, 2003)
    In a multiagent process management system the distribution of work is achieved by negotiated delegation of responsibility for sub-processes by one agent to another. The responsibility delegation mechanism is based on a ...
  • Parakhine Artem; Leaney John; O'Neill Tim (IEEE, 2008)
    In this work, the task of complex computer-based system design optimization involves exploration of a number of possible candidate designs matching the optimisation criteria. However, the process by which the possible ...
  • Mansfield Timothy; Robertson Toni; Loke Lian (Association for Computing Machinery, 2006)
    Bystander is a multi-user, immersive, interactive environment intended for public display in a museum or art gallery. It is designed to make available heritage collections in novel and culturally responsible ways. We ...
  • Johnston Andrew; Candy Linda; Edmonds Ernest (Carnegie Mellon University, 2009)
    In this paper we describe an interaction framework which classifies musicians¿ interactions with virtual musical instruments into three modes: instrumental, ornamental and conversational. We argue that conversational ...
  • Behrens Michael; Carmichael Marc; Patel Miteshkumar (Australian Robotics and Automation Association, 2008)
    This paper describes how a team of final year mechatronic engineering students developed an autonomous robotic system intended to act as a tour guide during events such as University open days and explores the opportunities ...
  • Robertson Toni; Loke Lian (CHISIG, 2009)
    This paper extends the analytic framework Suchman used in Plans and Situated Actions by using it as a tool in the design of interactive, immersive environments that rely on human movement as input. We describe the historical ...
  • Hawryszkiewycz Igor (Centre for Innovation and Structural Change (CISC), 2006)
    The growth of service industries has resulted in increasing demands for systems that support collaboration in the work context. Such systems must support processes that are adaptable to changing situations and whose ...
  • Feuerlicht George (Springer - LNCS, 2009)
    Service composition methods range from industry standard approaches based on Web Services and BPEL to Semantic Web approaches that rely on AI techniques to automate service discovery and composition. Service composition ...
  • Piccardi Massimo; Jan Tony; Hintz Thomas (2002 Image and Vision Computing New Zealand, 2002)
    In large scale visual surveillance applications, classification of human behaviors is very important. Classes of interest include suspicious human behaviors which should be effectively detected so as to alert supervisors' ...
  • Moghaddam Zia; Piccardi Massimo (IEEE Computer Society, Conference Publishing Services (CPS), 2009)
    Human action recognition is often approached in terms of probabilistic models such as the hidden Markov model or other graphical models. When learning such models by way of Expectation- Maximisation algorithms, arbitrary ...
  • Martin Eric; Brennan Jane; Kim Mihye (Key Centre of Design Computing and Cognition, 2004)
    We propose a spatial ontology that brings together three aspects of spatial knowledge, namely connectivity, proximity and orientation. These aspects are rich enough to represent knowledge about physical space and each ...
  • Khushaba Rami N; Al-Jumaily Adel; Al-Ani Ahmed (IEEE, 2008)
    In this paper, a novel feature selection algorithm based on differential evolution (DE) optimization technique is presented. The new algorithm, called DEFS, modifies the DE which is a real-valued optimizer, to suit the ...
  • Costello Brigid; Edmonds Ernest (ACM Press, 2009)
    We describe a case study of the audience experience of an interactive artwork titled Just a Bit of Spin. This study was part of practice-based research project that aimed to develop strategies for designing for a play ...
  • Jia Wenjing; Tien David (Macquarie Scientific Publishing, Sydney, Australia, 2007)
  • Hagen Penelope; Robertson Toni (CHISIG, 2009)
    Abstract: The emphasis on participation in social technologies challenges some of our traditional assumptions about the role of users and designers in design. It also exposes some of the limitations and assumptions about ...
  • Geng Xin; Wang Liang; Li Ming; Wu Qiang; Smith-Miles Kate (Image and Vision Computing New Zealand, 2007)
  • Weiley Viveka; Pisan Yusuf (ACM, 2008)
    Virtual environments intended to support creative collaboration are being built without an informed consideration of the implicit interaction design choices being made. This paper proposes a set of design principles for ...