Self-Rehabilitation based on User Interactive Environment

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dc.contributor.author Kaluarachchi, Chethasi en_US
dc.contributor.author Al-Jumaily, Adel Ali en_US
dc.contributor.editor N/A en_US
dc.date.accessioned 2012-10-12T03:36:29Z
dc.date.available 2012-10-12T03:36:29Z
dc.date.issued 2011 en_US
dc.identifier 2011001452 en_US
dc.identifier.citation Kaluarachchi Chethasi and Al-Jumaily Adel 2011, 'Self-Rehabilitation based on User Interactive Environment', , START Centre, Bangkok, Thailand, en_US
dc.identifier.issn en_US
dc.identifier.other E1 en_US
dc.identifier.uri http://hdl.handle.net/10453/19246
dc.description.abstract It has been reported that 53,000 stroke events annually with ongoing costs are nearly $500 million per year for physical therapy care. This paper aims to provide effective and active rehabilitation for patients suffering from upper limb that a slight or partial paralysis, using gaming based a therapy technique. By disguising the tasks into more entertaining, patients are motivated to train for longer and more frequently. The advantage of this system can be a self-managed, at-home therapy system; reducing fatigue for physical therapists, and the time required for therapistpatient sessions. The system incorporates a virtual reality (VR) environment displaying both the games and a human model as feedback of the patientsa?? actions whilst playing the games. Two games were developed; Whack-a-Mouse, and Rolly games, each targeting improvement of muscle strength, control, accuracy and speed. The difficulty of the games can be varied to suit a number of impairments and patient progress is monitored. The games are played using a Nintendo Wii controller. The successful improvements with lower costs associated with this system, are marked improvements for patients suffering from such a debilitating condition. en_US
dc.language English en_US
dc.publisher START Centre en_US
dc.relation.hasversion Accepted manuscript version en_US
dc.relation.isbasedon NA en_US
dc.title Self-Rehabilitation based on User Interactive Environment en_US
dc.parent International Convention on Rehabilitation Engineering & Assistive Technology en_US
dc.journal.volume en_US
dc.journal.number en_US
dc.publocation Bangkok, Thailand en_US
dc.identifier.startpage en_US
dc.identifier.startpage 1 en_US
dc.identifier.endpage en_US
dc.identifier.endpage 4 en_US
dc.cauo.name FEIT.School of Elec, Mech and Mechatronic Systems en_US
dc.conference Verified OK en_US
dc.for 090305 en_US
dc.personcode 0000073553 en_US
dc.personcode 011083 en_US
dc.percentage 100 en_US
dc.classification.name Rehabilitation Engineering en_US
dc.classification.type FOR-08 en_US
dc.edition en_US
dc.custom nternational Convention on Rehabilitation Engineering & Assistive T chnology en_US
dc.date.activity 20110721 en_US
dc.location.activity Bangkok, Thailand en_US
dc.description.keywords Games, Virtual Reality, Self-Rehabilitation, Active Therapy en_US
dc.staffid en_US
dc.staffid 011083 en_US


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