Abstract:
This paper presents findings from a study of the
social and technical roles of programmers in arttechnology
collaborations. Combined with a review of
the supportive and obstructive roles of technology with
respect to helping artists to learn programming, we
show that programmers can play several roles in such
collaborations, both supportive of and obstructive to
the requirements of artists, beyond merely ‘doing the
programming’. Of central importance is the process of
‘attuning’ between the actors and artefacts involved.
All this is used to suggest some high-level ways in
which visualisation technology can be employed to aid
both the programming process (for artist and technologist)
and the art-technology collaboration process.