| dc.contributor.author | Gwilt Ian | en_US |
| dc.contributor.editor | en_US | |
| dc.date.accessioned | 2009-08-20T14:49:24Z | |
| dc.date.available | 2009-08-20T14:49:24Z | |
| dc.date.issued | 2005 | en_US |
| dc.identifier | 2005000914 | en_US |
| dc.identifier.citation | Gwilt Ian 2005, 'DIGITAL ART: A brief history of the Graphical User Interface in contemporary art practice, 1994-2004', IEEE, Piscataway, USA, pp. 931-936. | en_US |
| dc.identifier.issn | 0-7695-2397-8 | en_US |
| dc.identifier.other | E1 | en_US |
| dc.identifier.uri | http://hdl.handle.net/10453/1563 | |
| dc.description.abstract | This paper will explore the use of the Graphical User Interface (GUI) in contemporary art practice and examine how the cultural ubiquity of digital computing has allowed the GUI to become an interesting source of creative content. It will trace examples where the visual aesthetic of the computer interface has been referenced within 2d media: paintings, digital prints, web art and the gaming interface. | en_US |
| dc.publisher | IEEE | en_US |
| dc.relation.isbasedon | http://ieeexplore.ieee.org/search/searchresult.jsp?queryTexta | en_US |
| dc.title | DIGITAL ART: A brief history of the Graphical User Interface in contemporary art practice, 1994-2004 | en_US |
| dc.parent | Proceedings of Ninth International Conference On Information Visualisation | en_US |
| dc.journal.volume | en_US | |
| dc.journal.number | en_US | |
| dc.publocation | Piscataway, USA | en_US |
| dc.identifier.startpage | 931 | en_US |
| dc.identifier.endpage | 936 | en_US |
| dc.cauo.name | Information Technology | en_US |
| dc.conference | en_US | |
| dc.conference.location | en_US |