Unpacking narrative in a hypermedia 'artedventure' for children

UTSePress Research/Manakin Repository

Search UTSePress Research


Advanced Search

Browse

My Account

Show simple item record

dc.contributor.author Stenglin, Maree en_US
dc.contributor.author Djonov, Emilia en_US
dc.contributor.editor Christian R. Hoffmann en_US
dc.date.accessioned 2012-02-02T02:44:10Z
dc.date.available 2012-02-02T02:44:10Z
dc.date.issued 2010 en_US
dc.identifier 2010003310 en_US
dc.identifier.citation Stenglin Maree and Djonov Emilia 2010, 'Unpacking narrative in a hypermedia 'artedventure' for children', in NA (ed.), John Benjamins, Amsterdam/Philadelphia, pp. 185-212. en_US
dc.identifier.issn 9789027256034 en_US
dc.identifier.other B1 en_US
dc.identifier.uri http://hdl.handle.net/10453/14327
dc.description.abstract Many online games for children adopt elements of narrative to encourage users to embark on and complete learning activities. One such game, described by its designers as an `artedventure?, is Leonardo?s Workshop (Sanford Ink Corporation 1998?2009a). In it users travel back in time to Leonardo da Vinci?s workshop guided by Carmine Chameleon, a fictional character knowledgeable in art history and theory, in order to discover who has destroyed the artist?s legacy by leaving objects that do not belong to the Renaissance in his workshop.Adopting Systemic Functional Theory as the analytical framework, this chapter examines how the features that define narrative as a type of western-culture story genre (Martin and Plum 1997) are distributed multimodally and hypertextually in this hypermedia game. Specifically, by applying to the analysis of the game the systemic functional notions of `genre? and `macro-genre? (Martin, 1986, 1992, 1994, 1995, 1997, 2001, 2002; Martin and Rose, 2008), Djonov?s (2005, in press) framework for analysing logico-semantic relations in hypermedia, Appraisal Theory (Martin and White 2005) and Stenglin?s (2004, 2007, 2008a, 2008b, 2009a, 2009b, in press a, in press b) concepts of Binding and Bonding as resources for creating security and fostering affiliation in 3D and hypermedia spaces, we aim to evaluate the potential of narrative to encourage and support players? learning in Leonardo?s Workshop en_US
dc.language en_US
dc.publisher John Benjamins en_US
dc.relation.isbasedon NA en_US
dc.title Unpacking narrative in a hypermedia 'artedventure' for children en_US
dc.parent Narrative Revisited: Telling a story in the age of new media en_US
dc.journal.volume en_US
dc.journal.number en_US
dc.publocation Amsterdam/Philadelphia en_US
dc.identifier.startpage 185 en_US
dc.identifier.endpage 212 en_US
dc.cauo.name FASS.Education Group en_US
dc.conference Verified OK en_US
dc.for 130200 en_US
dc.personcode 117202 en_US
dc.personcode 106940 en_US
dc.percentage 100 en_US
dc.classification.name Curriculum and Pedagogy en_US
dc.classification.type FOR-08 en_US
dc.edition 1st en_US
dc.custom en_US
dc.date.activity en_US
dc.location.activity en_US
dc.description.keywords NA en_US
dc.staffid 106940 en_US


Files in this item

This item appears in the following Collection(s)

Show simple item record