| dc.description.abstract |
The virtual world that computation now presents to us and involves us
in, otherwise known as digitisation - collapses the 'self; personal identity to
which we have become accustomed to in the last four hundred years, is challenged
by the illusion of many selves, transforming our experience of the usual. Digital
technology predicates this change; we are no longer happy with just being John
Smith, our namesake, and the technology allows, even encourages this; it presents
us with the possibility of playing in an infinite game where we can be many other
beings, other types of people, rather than staying as 'who' we are. The combination
of separate, unique, historically evolved representational technologies, best
stated as counterfeit, production and simulation, distinctions established by
Baudrillard [1] allows this diversity of self to evolve in a digitised environment.
This paper will focus on Spielberg's film Catch Me if You Can, the narrative describing
the actions of its game playing protagonist, Frank Abagnale - who exemplifies
digital man - adopting many personas but in a pre-digital world. This study
offers a clear understanding of the nature of interactivity and its relationship to
representation and human action. Semiotic analysis of these distinctions will be included. |
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