Acting interactively in a digital world

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dc.contributor.author Danylak Roman en_US
dc.contributor.author Edmonds Ernest en_US
dc.contributor.editor en_US
dc.date.accessioned 2009-08-20T14:12:56Z
dc.date.available 2009-08-20T14:12:56Z
dc.date.issued 2005 en_US
dc.identifier 2005002643 en_US
dc.identifier.citation Danylak Roman and Edmonds Ernest 2005, 'Acting interactively in a digital world', IOS Press, The Netherlands, pp. 401-406. en_US
dc.identifier.issn 1-58603-556-8 en_US
dc.identifier.other E1 en_US
dc.identifier.uri http://hdl.handle.net/10453/1414
dc.description.abstract The virtual world that computation now presents to us and involves us in, otherwise known as digitisation - collapses the 'self; personal identity to which we have become accustomed to in the last four hundred years, is challenged by the illusion of many selves, transforming our experience of the usual. Digital technology predicates this change; we are no longer happy with just being John Smith, our namesake, and the technology allows, even encourages this; it presents us with the possibility of playing in an infinite game where we can be many other beings, other types of people, rather than staying as 'who' we are. The combination of separate, unique, historically evolved representational technologies, best stated as counterfeit, production and simulation, distinctions established by Baudrillard [1] allows this diversity of self to evolve in a digitised environment. This paper will focus on Spielberg's film Catch Me if You Can, the narrative describing the actions of its game playing protagonist, Frank Abagnale - who exemplifies digital man - adopting many personas but in a pre-digital world. This study offers a clear understanding of the nature of interactivity and its relationship to representation and human action. Semiotic analysis of these distinctions will be included. en_US
dc.publisher IOS Press en_US
dc.relation.isbasedon 0 en_US
dc.title Acting interactively in a digital world en_US
dc.parent New trends in software methodologies, tools and techniques: Proceedings of the fourth SoMeT-W05 en_US
dc.journal.volume en_US
dc.journal.number en_US
dc.publocation The Netherlands en_US
dc.identifier.startpage 401 en_US
dc.identifier.endpage 406 en_US
dc.cauo.name Information Technology en_US
dc.conference en_US
dc.conference.location en_US


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