Abstract:
Significant enhancements in the capabilities of software agents can result through improving how they
acquire information. Decision making depends on getting the right information, but the issue of what actually
constitutes the right information is complex. This paper outlines important characteristics of information
acquisition in agents and suggests how to improve the effectiveness of information acquisition in agents in virtual
worlds. By taking an affordance oriented approach it is possible to identify information resources that are
efficient, reusable and well matched to the capabilities of game agents.