Architecture as the Computer Interface: 4D Gestural Interaction with Socio-Spatial Sonification

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dc.contributor.author Beilharz, Kirsty en_US
dc.contributor.editor Jose Pinto Duarte, Concalo Ducla-Soares, A. Zita Sampaio en_US
dc.date.accessioned 2010-06-16T05:03:36Z
dc.date.available 2010-06-16T05:03:36Z
dc.date.issued 2005 en_US
dc.identifier 2009004226 en_US
dc.identifier.citation Beilharz Kirsty 2005, 'Architecture as the Computer Interface: 4D Gestural Interaction with Socio-Spatial Sonification', Proceedings Digital Design: the Quest for the New Paradigm, eCAADe, Portugal en_US
dc.identifier.issn 0-9541183-3-2 en_US
dc.identifier.other E2 en_US
dc.identifier.uri http://hdl.handle.net/10453/12211
dc.description.abstract Architecture today extendsfar beyond designing building shells andmaterial, peripheral boundaries. Arguably. it has always been, and shifts increasingly in contemporary environments towards, designing space and interaction with space. Hence, the role ofthe designer includes integration ofcomputing in architecture through ambient display and non-tactile interaction. This paper explores a framework in which the architecture is the computer interface to information sanification. (Sonification is automatically generated representation of information using sound). The examples in this paper are Emergent Energies, demonstrating a socio-spatially responsive generative design in a sensate environment enabled by pressure mats; Sensor-Cow using wireless gesture controllers to sonify motion; and Sonic Kung Fu which is an interactive soundsculpturefacilitated by video colour- tracking. The method in this paper connects current information sanification methodologies with gesture controller capabilities to complete a cycle in which gestural, non-tactile control permutes and interacts with automaticaliy-generated information sonification. Gestural pervasive computing negotiates space and computer interaction without conventional interfaces (keyboard/mouse) thus freeing the user to monitor or display information with full mobility, without fixed or expensive devices. Integral computing, a blurring ofhuman-machine boundaries and embedding communication infrastructure, ambient display and interaction in thefabric ofarchitecture are the objectives ofthis re-thinking. en_US
dc.language en_US
dc.publisher eCAADe en_US
dc.relation.isbasedon http://ecaade.org/conference/past_pro.html en_US
dc.title Architecture as the Computer Interface: 4D Gestural Interaction with Socio-Spatial Sonification en_US
dc.parent Proceedings Digital Design: the Quest for the New Paradigm en_US
dc.journal.volume 2005 en_US
dc.journal.number en_US
dc.publocation Portugal en_US
dc.identifier.startpage 763 en_US
dc.identifier.endpage 770 en_US
dc.cauo.name FASS.Faculty of Arts and Social Sciences en_US
dc.conference Verified OK en_US
dc.for 120101 en_US
dc.personcode 998722 en_US
dc.percentage 50 en_US
dc.classification.name Architectural Design en_US
dc.classification.type FOR-08 en_US
dc.edition en_US
dc.custom Digital Design: the Quest for the New Paradigm en_US
dc.date.activity 20050921 en_US
dc.location.activity Lisbon, Portugal en_US
dc.description.keywords Architecture as the Computer Interface: 4D Gestural Interaction with Socio-Spatial Sonification en_US
dc.staffid 998722 en_US


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