Browsing Conference Papers by Title

UTSePress Research/Manakin Repository

Search UTSePress Research


Advanced Search

Browse

My Account

Browsing Conference Papers by Title

Sort by: Order: Results:

  • Leung Linda; Humphreys Tania; Weakley Alastair (ACM Digital Library, 2008)
    Email has now become so ubiquitous that it has surpassed its early role as an asynchronous communication tool. Having contributed to the rise of the distributed organisation, email is being used in diverse ways and for ...
  • Welsh Sebastian; Pisan Yusuf (CSREA, 2005)
    Significant enhancements in the capabilities of software agents can result through improving how they acquire information. Decision making depends on getting the right information, but the issue of what actually constitutes ...
  • Joseph Sue (The Australasian Association of Writing Programs, 2011)
    Year after year, Australian newspaper journalism cannot seem to make it out of the bottom four of the thirty most distrusted professions, pipped only by car salesmen, advertisers and estate agents. Taking an historical ...
  • Pisan Yusuf (IADIS, 2005)
    Integrating new technologies into the curriculum has always been difficult. Despite the recent technological advances in computer games, the rapid growth of the industry and the number of hours spent playing games, computer ...
  • Seevinck Jennifer; Candy Linda; Edmonds Ernest (Chisig & ACM, 2006)
    Glass Pond is an interactive artwork designed to engender exploration and reflection through an intuitive, tangible interface and a simulation agent. It is being developed using iterative methods. A study has 'been ...
  • Edmonds Ernest (IOS Press, 2004)
    The paper presents an argument about the different representations required for the creation of generative art works, which are made automatically from expressions of the artist's intentions about the final art form. A ...
  • Collier Katharine (Napier University, 2004)
    This article takes a fresh look at role-play and considers whether it has the potential to reach parts of learning it has not reached before. It will do this by highlighting the connections between role-play and theatre ...
  • Jakovich Joanne; Beilharz Kirsty (Creativity and Cognition Studios Press, 2006)
    This paper presents a framework for conceiving and implementing interaction as a medium in architecture. Architecture is the theoretical and practical art of creating a plan of a complex object or system in which the ...
  • Bachfischer Gerhard; Robertson Toni (Apple University Consortium, 2005)
    Written texts are more and more consumed in a multitude of different environments and media: on screens or device displays, at home, in offices or in public spaces, in quiet, private places or in noisy surroundings; ...
  • Leggett Michael (Creativity and Cognition Studio press, UTS, Sydney, 2005)
    A description of some informal research from the 1970s a period when myself and others explored iterative and generative systems using motion picture film. The approach was practice-based and occurred in a context of ...
  • Leggett Michael (Monash University, 2005)
    As a model of creativeness and the creative processes involving an analogue generative system, reference will be made to the eight-minute film Red+Green+Blue. Based on Notes made at, and shortly after, the time of its ...
  • Beilharz Kirsty (Creativity and Cognition Press, 2005)
    Information representation in augmented and virtual reality systems, and social physical (building) spaces can enhance the efficacy of interacting with and assimilating abstract, non-visual data. Sanification is the process ...
  • Burraston David; Edmonds Ernest (Australasian Computer Music Association, 2004)
    One Dimensional Cellular Automata (CA) offer the use of emergent computation and behaviours as compositional aids to the generative music process. Global dynamics and rule clustering are important concepts in CA research, ...
  • Bednarek, M. A. (University of Birmingham, 2006)
    Contrast is not only “one of those general conceptions we all are acquainted with” (Rudolph 1996: 3), it is also an important notion in linguistics both for studies of information structure (e.g. Chafe 1976, Umbach 2004) ...
  • Hill Michael (UTS: Design, Architecture and Building, 2005)
    In the animated film The Incredibles (2004) a dysfunctional family of superheroes is forced to go undercover and to refrain from practising heroic deeds and demonstrating their special powers. In an attempt to give it ...
  • Salazar Francisco; Hendriks Max; Dyson Laurel; Underwood Jim; Kay Robert (Murdoch University, 2006)
    Using ICTs to preserve and revitalize Indigenous cultures and to promote intercultural dialogue is the aim of UNESCO's ICT4ID Project. Five pilot projects were conducted in 2004-2005 in Africa and South America to ...
  • Muller Elizabeth; Jones Caitlin (University of Melbourne, 2009)
    This paper describes a new method developed by the authors for integrating experiential material into the documentation of media art works. It looks at the case study of David Rokeby's artwork Giver of Names, and explores ...
  • Welsh Sebastian; Pisan Yusuf (Creative and cognition studio press, 2005)
    Information is a resource that every AI relies on to operate effectively. Although information influences the capabilities and performance of AIs, it is not treated as a design issue. Changing the information available ...