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  • Beilharz Kirsty (ICAD, 2005)
    This paper proposes a framework for gestural interaction with information sanification in order to both monitor data aurally and, in addition, to interact with it, transform and even modify the source data in a two-way ...
  • Bachfischer Gerhard; Robertson Toni (Apple University Consortium, 2005)
    Written texts are more and more consumed in a multitude of different environments and media: on screens or device displays, at home, in offices or in public spaces, in quiet, private places or in noisy surroundings; ...
  • Leggett Michael (Monash University, 2005)
    As a model of creativeness and the creative processes involving an analogue generative system, reference will be made to the eight-minute film Red+Green+Blue. Based on Notes made at, and shortly after, the time of its ...
  • Anderson Theresa (American Society for Information Science and Technology, 2005)
  • Welsh Sebastian; Pisan Yusuf (CSREA, 2005)
    Significant enhancements in the capabilities of software agents can result through improving how they acquire information. Decision making depends on getting the right information, but the issue of what actually constitutes ...
  • Hill Michael (UTS: Design, Architecture and Building, 2005)
    In the animated film The Incredibles (2004) a dysfunctional family of superheroes is forced to go undercover and to refrain from practising heroic deeds and demonstrating their special powers. In an attempt to give it ...
  • Turner Gregory; Edmonds Ernest; Weakley Alastair (IEEE CS Press, 2005)
    This paper presents findings from a study of the social and technical roles of programmers in arttechnology collaborations. Combined with a review of the supportive and obstructive roles of technology with respect to ...
  • Johnston Andrew; Marks Benjamin; Edmonds Ernest (Creativity Cognition Studios Press, 2005)
    In this paper we describe the development of an interactive artwork which incorporates both a musical composition and software which provides a visual and aural accompaniment. The system uses physical modeling to implement ...
  • Leggett Michael (Creativity and Cognition Studio press, UTS, Sydney, 2005)
    A description of some informal research from the 1970s a period when myself and others explored iterative and generative systems using motion picture film. The approach was practice-based and occurred in a context of ...
  • Welsh Sebastian; Pisan Yusuf (Creative and cognition studio press, 2005)
    Information is a resource that every AI relies on to operate effectively. Although information influences the capabilities and performance of AIs, it is not treated as a design issue. Changing the information available ...
  • Neumark Norie (RMIT Publishing, 2005)
    This paper will investigate the different spaces and different times of radio and the Internet .. This is part of the wider question of how sound art is playing out in digital culture. I will look specifically at the ...
  • Beilharz Kirsty (UTS, 2005)
    Complex systems such as Cellular Automata (CA) produce global behaviour based ?n the ~nteractions of simple units (cells). Their evolution is specified by local mterection rules that generate some form of ordered, complex ...
  • Burraston, D. M (Creativity & Cognition Studio Press, 2005)
    Complex systems such as Cellular Automata (CA) produce global behaviour based on the interactions of simple units (cells). Their evolution is specified by local interaction rules that generate some form of ordered, complex ...
  • Leung Linda (Monash University, 2005)
    This paper critically examines the widely accepted principles of usability in web design. In particular, it investigates the work of Jakob Nielsen, whose name has become synonymous with 'user-friendliness' as a result ...
  • Carey Gabrielle (University of Western Sydney, 2005)
    This paper looks at the phenomenon of celebrity and how it has affected publishing and the literary culture of Australia.
  • Costello Brigid; Muller Elizabeth; Amitani Shigeki; Edmonds Ernest (Creativity and Cognition Studios Press, 2005)
    This paper describes a study into the situated experience of interactive art. The study was conducted with audiences of the artwork Iamascope and is framed by the four categories of embodied experience that have been ...
  • Gwilt Ian (University of Plymouth, 2005)
    The notion of the Graphical User interface (GUI) as art content, refers to artworks that have enlisted the visual qualities of the GUI. These artworks investigate ideas around a computer interface aesthetic as source ...
  • Leggett Michael (ACM, 2005)
    The contemporary burgeoning usage of digital movies, photos, audio and text, their distribution through networks both electronic and physical will be considered in the context of a convergence of these media with a ...
  • Edmonds Ernest; Candy Linda (IOS Press, 2005)
    The main aim of the research from which this paper arises is to identify requirements of computer support for creative work by investigating the work of artists and exploring the potential of new creative technology in ...