Experience evaluation of interactive art: study of GEO Landscapes

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dc.contributor.author Bilda, Zafer en_US
dc.contributor.author Bowman, Christopher en_US
dc.contributor.author Edmonds, Ernest en_US
dc.contributor.editor Sade. G, Queensland University of Technology, Brisbane;Pisan Y, University of Technology, Sydney en_US
dc.date.accessioned 2010-05-28T10:03:15Z
dc.date.available 2010-05-28T10:03:15Z
dc.date.issued 2008 en_US
dc.identifier 2008001654 en_US
dc.identifier.citation Bilda Zafer, Bowman Christopher, and Edmonds Ernest 2008, 'Experience evaluation of interactive art: study of GEO Landscapes', ACM, New York, USA, pp. 1-10. en_US
dc.identifier.issn 978-1-60558-424-9 en_US
dc.identifier.other E1 en_US
dc.identifier.uri http://hdl.handle.net/10453/11274
dc.description.abstract The cutting edge in the digital arts is a highly fertile ground for the investigation of engagement and the role of new technologies. The nature of audience interaction with artworks and the implication for the consequential nature of the interactive art system is itself important. This paper examines the process of experience evaluation of interactive art and its role in improving design of interactive art systems. The experience evaluation was based upon the case-study of an interactive artwork entitled GEO Landscapes .01 a?? a gallery installation prototype which commenced development in 2006 and was exhibited in a public space in 2007. The experience evaluation study demonstrated how the novice versus expert profiles of interaction behaviours influenced the nature of the artwork experience. The research findings improved our understanding of how people experience artworks and also had an impact on the experience design of GEO Landscapes and the future direction of the project. en_US
dc.language en_US
dc.publisher ACM en_US
dc.relation.isbasedon http://dx.doi.org/10.1145/1514402.1514403 en_US
dc.title Experience evaluation of interactive art: study of GEO Landscapes en_US
dc.parent Proceedings of the 5th Australasian Conference on Interactive Entertainment en_US
dc.journal.volume en_US
dc.journal.number en_US
dc.publocation New York, USA en_US
dc.identifier.startpage 1 en_US
dc.identifier.endpage 10 en_US
dc.cauo.name FEIT.School of Systems, Management and Leadership en_US
dc.conference Verified OK en_US
dc.for 089900 en_US
dc.personcode 997181 en_US
dc.personcode 990382 en_US
dc.personcode 021076 en_US
dc.percentage 100 en_US
dc.classification.name Other Information and Computing Sciences en_US
dc.classification.type FOR-08 en_US
dc.edition en_US
dc.custom Interactive Entertainment en_US
dc.date.activity 20081203 en_US
dc.location.activity QUT, Australia en_US
dc.description.keywords Interactive art, audience experience, interaction design, evaluation en_US
dc.staffid en_US
dc.staffid 021076 en_US


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