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<dc:date>2013-05-22T05:43:46Z</dc:date>
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<title>Paradigm Islands: Manhattan and Venice</title>
<link>http://hdl.handle.net/10453/17713</link>
<description>Paradigm Islands: Manhattan and Venice
Stoppani Teresa

Concerning architecture and the city, built, imagined and narrated, this book focuses on Manhattan and Venice, but considers architecture as an intellectual and spatial process rather than a product.  A critical look at the making of Manhattan and Venice provides a background to addressing the dynamic redefinition and making of space today. The gradual processes of adjustment, the making of a constantly changing dense space, the emphasis on forming rather than on figure, the incorporation of new forms and languages through their adaptation and transformation, make both Manhattan and Venice, in different ways, the ideal places to contextualize and address the issue of an architecture of the dynamic.  Contents: Part 1: Paradigm Islands Part 2: Frames 1. Learning from Manhattan, Designing the Frivolous: Rem Koolhaas from 'Delirious' to 'Junkspace' 2. Building on Tension, Learning from Venice: Manfredo Tafuri's History Between renovatio and Continuity Part 3: Makings 3. Manhattan Grid: the City as a Script 4. Manhattan Surfacing: Central Park 5. From Grid to 'Grid Effect' 6. Venice Traces: Grids, Mats, Tentacles 7. Venice Impossible: Representations of the Dynamic Part 4: Readings 8. Manhattan: Performance, Artificial Chorality and Exhibitionism 9. Venice: Normative Chorality, Masks, Tenderness Part 5: Modern(s) 10. Le Corbusier and Manhattan 11. Le Corbusier and Venice Part 6: Contemporaries 12. The City as Event: Bernard Tschumi in Manhattan 13. Topology to Diagram: Peter Eisenman Between Venice and Manhattan 14. The City as Diagram. Gianugo Poleselloâ¿¿s Venice Part 7: Representations Part 8: Islands
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<dc:date>2011-01-01T00:00:00Z</dc:date>
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<title>Chromatophoric Architecture - Designing for 3D media facades</title>
<link>http://hdl.handle.net/10453/14221</link>
<description>Chromatophoric Architecture - Designing for 3D media facades
Haeusler Matthias

Future facades will become 3D displays. New developments in display technology, so called voxels, allow revolutionary architectural expressions. Whereas spatial expressions have been largely determined by the physical attributes of the building material, voxel displays will shift these borders. With examples of contemporary projects this title looks at the latest developments of the 3D technology &amp; considers its significance for our understanding of space &amp; architecture.
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<dc:date>2010-01-01T00:00:00Z</dc:date>
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<item rdf:about="http://hdl.handle.net/10453/14220">
<title>The problematic of video art in the museum, 1968-1990</title>
<link>http://hdl.handle.net/10453/14220</link>
<description>The problematic of video art in the museum, 1968-1990
Manasseh Cyrus

In the book Dr. Manasseh discusses how museum structures were redefined over a twenty-two year period in specific relation to the impetus of video art and contends that analogue video art would be instrumental in the evolution of the contemporary art museum. By addressing some of the problems that analogue video art presented to those museums under discussion, Dr. Manasseh penetratingly reveals how video art challenged institutional structures and had demanded more flexible viewing environments from those structures.   Dr. Manassehâ¿¿s book first defines the classical museum structure established by the Louvre Museum in Paris during the 19th century and then examines the transformation from this museum structure to the modern model through the initiatives of the New York Metropolitan Museum to MoMA in New York. MoMA would be the first major museum to exhibit analogue video art in a concerted fashion and this would establish a pattern of acquisition and exhibition that became influential for other global institutions to replicate. In the book MoMA's exhibition and acquisition activities are analysed and contrasted with the Centre Pompidou, the Tate Gallery and the AGNSW in order to define a lineage of development in relation to video art.  The problematic of video art in the museum, 1968-1990 covers a range of issues. They include: video art: its origin, significance, significant movements, institutional challenges, and relationship to television; the establishment of the museum (its patronage, and curatorial strategy) "from the Louvre to MoMA; the relationship of MoMA to the Metropolitan Museum of Art; a comparative analysis of three museums in three countries on three continents; a close examination of video art exhibition; a closer look at three seminal video artists; and, finally, a critical overview of video art and its future exhibition.
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<dc:date>2009-01-01T00:00:00Z</dc:date>
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<title>Infostructure - A transport research project</title>
<link>http://hdl.handle.net/10453/14219</link>
<description>Infostructure - A transport research project
Gardner Nicole; Haeusler Matthias; Tomitsch Martin

The book introduces an alternative solution to the current public transport crisis by augmenting existing public transport infrastructure with urban computing technology in order to alter them to INFOSTRUCTURES. The authors argue in essays for the introduction of urban computing technology into public transport and give an overview of state-of-the-art developments in public transport around the globe and digital technology by presenting research done with master students in architecture at University of Technology, Sydney and Bachelor students in digital computation at University Sydney.  A total of twenty student projects presented with striking images together with a brief description of the projects give an impression of how ten students in architecture and ten further student in digital computation deal with the nexus of space, urban screens, sensor and mobile phone technology to wrap public transport with a new digital layer.
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<dc:date>2010-01-01T00:00:00Z</dc:date>
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