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<title>Closed</title>
<link href="http://hdl.handle.net/10453/300" rel="alternate"/>
<subtitle/>
<id>http://hdl.handle.net/10453/300</id>
<updated>2013-05-25T21:41:47Z</updated>
<dc:date>2013-05-25T21:41:47Z</dc:date>
<entry>
<title>The semiotics of decoration</title>
<link href="http://hdl.handle.net/10453/17880" rel="alternate"/>
<author>
<name>Van Leeuwen Theodoor</name>
</author>
<id>http://hdl.handle.net/10453/17880</id>
<updated>2012-10-12T03:32:26Z</updated>
<published>2011-01-01T00:00:00Z</published>
<summary type="text">The semiotics of decoration
Van Leeuwen Theodoor
K.L.O'Halloran and B.A.Smith
In the eighteenth and nineteenth centuries, fuelled by the industrial revolution and  the questions it raised about the difference between handmade and machine-made objects, were intense debates about the nature of decoration and its place relative to, on the one hand, non-decorated objects and on the other hand, the arts.
</summary>
<dc:date>2011-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Collaborative Systems for Narrative Construction</title>
<link href="http://hdl.handle.net/10453/17879" rel="alternate"/>
<author>
<name>Hills Damian</name>
</author>
<id>http://hdl.handle.net/10453/17879</id>
<updated>2012-10-12T03:32:26Z</updated>
<published>2011-01-01T00:00:00Z</published>
<summary type="text">Collaborative Systems for Narrative Construction
Hills Damian
Candy, L. &amp; Edmonds, E.
This chapter outlines my work on creativity support tools for collaborative narrative and storytelling. I present this through the lens of an artefact I call assimilate, a work that builds upon a communal set of narratives that are seeded from mythology and folklore. Assimilate also serves as a prototype for evaluating reusable software architecture for collective knowledge accumulation and reflection. The technical aim is that of an holistic architecture, by which I mean a system that enables active engagement in the emergence of meaningful community narratives. These are systems that amplify or extend knowledge, based on its historical relationship to the environment and where the role of the participant is integral to the system¿s feedback and the maintenance of its self-organised behaviour.
</summary>
<dc:date>2011-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Art, Interaction and Engagement</title>
<link href="http://hdl.handle.net/10453/17878" rel="alternate"/>
<author>
<name>Edmonds Ernest</name>
</author>
<id>http://hdl.handle.net/10453/17878</id>
<updated>2012-10-12T03:32:25Z</updated>
<published>2011-01-01T00:00:00Z</published>
<summary type="text">Art, Interaction and Engagement
Edmonds Ernest
Candy and Edmonds
The chapter reviews the development of frameworks for thinking and talking about interactive art in the context of my personal practice over the last forty years. It traces a number of paths taken, from an early simple direct notion of interaction through to communication between people through art systems and, more recently, interactive art for long-term engagement. The frameworks consist of an evolving set of concepts, over several dimensions, which are developing together with the practice of interactive art.
</summary>
<dc:date>2011-01-01T00:00:00Z</dc:date>
</entry>
<entry>
<title>Prog Rock, the Horror Film and Sonic Excess: Dario Argento, Morricone and Goblin</title>
<link href="http://hdl.handle.net/10453/17425" rel="alternate"/>
<author>
<name>Mitchell Anthony</name>
</author>
<id>http://hdl.handle.net/10453/17425</id>
<updated>2012-03-02T06:02:56Z</updated>
<published>2009-01-01T00:00:00Z</published>
<summary type="text">Prog Rock, the Horror Film and Sonic Excess: Dario Argento, Morricone and Goblin
Mitchell Anthony
Philip Hayward
An overview of Dario Aento's gialli (horror films) and the contribution made to them by music by Ennio Morricone and the Italian rock group Goblin
</summary>
<dc:date>2009-01-01T00:00:00Z</dc:date>
</entry>
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