Browsing by Author "Tan Chek Tien"

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Browsing by Author "Tan Chek Tien"

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  • Tan Chek Tien; Cheng Ho-Lun (AAAI, 2010)
    This paper proposes an automatic model-based approach that enables adaptive decision making in modern virtual games. It builds upon the Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture (Tan and Cheng 2009) ...
  • Tan Chek Tien; Cheng Ho-Lun (ACM, 2008)
    This paper presents a novel approach to modeling a generic cognitive framework in game agents to provide tactical behavior generation as well as strategic decision making in modern multi-agent computer games. The core of ...
  • Tan Chek Tien; Cheng Ho-Lun (AAI Press, 2009)
    This paper proposes an Integrated MDP and POMDP Learning AgeNT (IMPLANT) architecture for adaptation in modern games. The modern game world basically involves a human player acting in a virtual environment, which implies ...
  • Tan Chek Tien; Cheng Ho-Lun (AAI, 2007)
    This paper presents a novel learning framework to provide computer game agents the ability to adapt to the player as well as other game agents. Our technique generally involves a personality adaptation module encapsulated ...
  • Tan Chek Tien; Cheng Ho-Lun (Hindawi Publishing Corporation, 2011)
    This paper proposes a novel agent personality representation model used to provide interagent adaptation in modern games, coined as the Tactical Agent Personality (TAP). The TAP represents the tactical footprints of a game ...
  • Tan Chek Tien; Cheng Ho-Lun (AAI Press, 2008)
    Tactical Agent Personality (TAP) is a modeling concept to capture tactical patterns in game agents, based on a personality concept introduced by Tan and Cheng (2007), to allow behavior adaptation to different play styles. ...
  • Tan Chek Tien; Johnston Andrew (AAAI Press, 2011)
    Playtesting is the primary process that allows a game designer to access game quality. Current playtesting methods are often intrusive to play, involves much manual labor, and might not even portray the player's true ...