Browsing by Author "Hagen Penelope"

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Browsing by Author "Hagen Penelope"

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  • Robertson Toni; Kan Ni Min; Hagen Penelope; Sadler Kirsten (Australasian Association for Information Systems, 2006)
    Mobile devices, applications and services have become integrated into people's daily lives on a personal and professional level. Although traditional research methods are being used to understand the use of mobile devices ...
  • Sadler Kirsten; Robertson Toni; Kan Melanie; Hagen Penelope (Association for Computing Machinery, 2006)
    In this paper we present initial findings from an empirical study of the mobile technology use and mobile work practices of freelancers in the domain of Film and Television. Our findings demonstrate that mobile phones were ...
  • Hagen Penelope; Robertson Toni (CHISIG, 2009)
    Abstract: The emphasis on participation in social technologies challenges some of our traditional assumptions about the role of users and designers in design. It also exposes some of the limitations and assumptions about ...
  • Hagen Penelope; Robertson Toni; Gravina David (ACM, 2007)
    Interactive systems such as community blogs and online campaign sites that require, expect or anticipate user contributions, can be conceptualised as containers, or spaces for interaction. Digital Eskimo is a design agency ...
  • Hagen Penelope; Macfarlane John (ACM, 2008)
    In strategies that make use of social software participation not only defines success but also defines the design. This foregrounds particular considerations during the planning and design process about participation, and ...
  • Hagen Penelope; Robertson Toni (Design Research Society Inc., 2010)
    This paper reflects on the changing nature of participation and design in the context of social technologies and, in particular, our evolving understanding of what it means to do design. When designing social technologies ...
  • Hagen Penelope; Robertson Toni (ACM, 2010)
    This paper is about new forms of participation that are enabled as a result of social technologies. The premise is that social technologies simultaneously create and demand an engagement with the dynamic relations of design ...