As the managerial art and science of coordinating the movement of people, finance and things, logistical operations are central to contemporary capital. Despite its materiality in the form of communications and transport infrastructure, logistics remains an abstract machine for many. This is largely due to the compartmental structure of global supply chains and the invisibility of code. In registering the mediating force of logistics, the essay considers parametric politics as an architecture of intervention for both game design and software development. There are implications here not only for gameplay, but also the invention of method and governance of labour. How, for instance, might game design facilitate the production of a political knowledge of logistics? This becomes a matter to address for labour power vis-à-vis collective research on infrastructure, software and global supply chains.
logistics; labour; serious games; parametric politics; method; cities
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